четверг, 17 декабря 2009 г.

iPhone against Sony PSP and Nintendo DS

Portable game consoles - a genre already to a certain extent settled, with approximately same set of players. Regular attempts not having special success to establish a toy on the basis of Linux it is not counted. Threat for technological PSP and old-fashioned, but charming DS has come from the unevident side: the competitor had appeared iPhone, it is initial so was probable pretended to be simply cool communicator.

iPhone against Sony PSP and Nintendo DS

Like iphone, and portable game consoles are device from different categories: communicator which fundamental function follows from the name, and the toys, incidentally giving the chance to listen to music and to look sites. By itself, and PSP - more than it is enough matchings DS, and here iphone to output SDK as the competitor it was not perceived that it is no wonder.
And here blog Kotaku has attended to compare technical characteristics - game characteristics iphone to check while there is nothing, and the amusing picture has turned out:


Nintendo DS 67 MHz ARM 946E-S (N-Gage processor) + 33 MHz ARM7TDMI (same processor as the original iPods)
4MB RAM 256KB Flash + cartridge storage Dual,
256х192 3 "displays; one is stylus touch sensitive
No accelerometres
No camera
No mobile radio
WiFi 802.11b/g
No Bluetooth

Sony PSP 333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz 32 MB main RAM (new models expanded to 64MB), and 4 MB embedded DRAM. MemoryStick storage,
UMD media 480х272 (368х207 usable for video);
no touch screen features
No accelerometres
No camera
No mobile radio
WiFi 802.11b
No Bluetooth

Apple iPhone Samsung ARM SoC 620 MHz 1176 running at 412 Mhz + PowerVR MBX 3D GPU
128MB RAM 8 or 16GB Flash storage
320х480 3.5"display with finger multitouch input
Accelerometers for direct physical control
2 Megapixel camera
Quad band GSM + EDGE
WiFi 802.11 b/g
BlueTooth 2.0 EDR

As a matter of fact, all parametres more than are sufficient to deprive of arguments of supporters of both game platforms. The progressive interface with accelerometer and multitouch, the screen more bigger than for analogues , more powerful processor, the convenient operating system, and now and accessible toolkit for software development, and in particular, games. On presentation SDK so a lot of attention was given to perspectives of co-operating to developers of games.
Let's add to all enumerated that fact that iphone, no less than ipod touch steadily associate for buyers with all bar IPOD which not one year dominates in the market of portable media record players. Adds confidence of game future iphone and that fact that unlike consoles, this device first of all is intended for the purposes quite serious. The audience ready permanently to carry with self a games hookup, practically anything else not knowing how, qualitatively differs from an audience, that use cool and powerful communicator on which, to a heap, is also set of professionally developed games, last where more .
In common, we will wait output The Spore or still something so scale that promised portation on iphone if all is successful - for certain the heap of users on this platform will be spanned for possibility of a combination in one device and phone and music from video and games to a heap.

Demo The Spore on iphone - video from presentation SDK


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